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Games/Browser Game / Canvas Combat System / Interactive UI/2025

Work Detail / Portfolio Project

3rd Eye Focus Training

A browser action-focus trainer for FUDkers.xyz built around holding aim, locking targets with a third-eye laser, and surviving longer runs as enemy pressure ramps with score.

Type

Browser Game / Canvas Combat System / Interactive UI

Medium

Games

Roles

Game Designer / Developer

Context

Portfolio Project / FUDkers.xyz

3rd Eye Focus Training

Project Notes

Context,
craft, and
direction.

3rd Eye Focus Training is a canvas-based browser game built for the FUDkers.xyz playground as a reflex and concentration piece rather than a traditional menu-driven web page.

The core loop centers on holding click to fire a third-eye laser, focusing long enough to lock targets, then converting those locked kills into combo chains and higher scores.

Enemy pressure scales over time and with score, while hits can cost health and score, forcing the player to balance precision, survival, and tempo instead of just spraying damage.

The run includes persistent best-score and best-combo tracking, plus focus-time versus fire-time stats that frame the game as a training exercise as much as an arcade challenge.

Presentation is handled fully inside the canvas with intro countdowns, game-over states, score-reactive laser visuals, and a keyboard-triggered burst move, making it feel desktop-first and mechanically focused.

Project Facts

What this piece carries.

Deliverables

Browser GameCanvas Combat SystemInteractive UI

Tags

buildgamebrowser-gamecanvas-gamefocus-trainerportfolio-projectfudkers

Year

2025

Roles

Game Designer / Developer

Detail Status

Expanded

Email